"In this story, we will delve deeper into the world of Requiem," game director Koshi Nakanishi said in a short video message. "We’re hard at work on it now. It will take some time, so we ask for your patience and hope you’ll look forward to it."
Single-element highlights — one-off "What's new" callouts without a full tour
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For the Amateur Artist: If she wants to get into drawing but hasn't yet taken the plunge, help her get started with a sturdy, well-priced sketchbook. It comes in a bunch of cute colors, too – we particularly like the light purple.
The new Willpower gauge sits alongside your health bar as a second resource to manage and stress about, and the game is almost perversely creative about the ways it can drain it — getting hit, touching a wraith, running during combat, hiding for too long, accidentally locking eyes with a spirit that decides to leer at you through a doorway, the list goes on. Successfully landing a Fatal Frame shot — timed to the flash of a red light on top of the camera, which requires you to let a wraith get uncomfortably, terrifyingly close before you shoot — staggers the enemy, deals heavy damage, and actually restores Willpower, which means the game is constantly dangling this beautiful risk-reward loop in front of you while your hands are shaking too badly to properly aim.
I can install an additional package (for example cowsay) using rpm-ostree and restart the virtual machine to apply the changes.